Kling 3.0 Motion Control AI Video Generator

Kling 3.0 Motion Control does not invent movement — it takes the motion from a reference video you upload and re-performs it with your character.

0 / 2,000
Reference Image
Reference Video
83 cr/s

What is Kling 3.0 Motion Control?

Kling 3.0 Motion Control is the one model here that does not invent movement. Every other video model on this site starts from a description; this one starts from a performance you already have. Give it a character image and a reference video, and it re-performs that video's motion using your character. A text prompt is optional and does not steer the movement.

The limits follow from that design. If you do not already have a clip of the movement you want, this model has nothing to work from — use a generative model instead. You pay per second of the reference clip rather than an output length you choose, so a long reference is a large bill before you have seen anything. It is tuned for realistic human motion; heavily stylised 2D animation transfers less reliably. We have not benchmarked its speed.

Kuaishou's motion-transfer model maps movement from a reference video onto your character image — preserving face, expression, and identity with physics communities call mathematically dependable.

Dancer mid-leap with elegant light trails

Reference motion, your character

Upload a character image and a motion reference video; Kling transfers the movement — dance, gesture, action — onto your character while preserving facial identity and expression. The dance-transfer and character-swap workflows that fill social feeds run on exactly this.

Stage dancer silhouette under a spotlight

Hands and gestures that survive

Full-body tracking with accurate hand and finger articulation — reviewers specifically note individual knuckle definition where earlier versions collapsed hands into mush. Choreography and sign-level gesture work become viable.

Portrait with hair and scarf flowing in cinematic motion

Physics under pressure

Fighting, hugging, object interaction — high-difficulty contact physics render with a consistency users describe as mathematically predictable. Complex action that breaks other models is this model's home turf.

High-energy cinematic action still

Professional output quality

Generate at 720p or 1080p with per-second pricing shown upfront. Identity-stable, physics-true motion at broadcast-friendly resolution makes it a practical tool for creator content at scale.

Real Kling 3.0 Motion Control clips from this workspace

Generated here on 15 August 2026, first take. The source photo and reference clip are themselves outputs from models on this site — no stock footage.

Prompt720p · 144s

The subject performs the same head and shoulder movement as the reference, natural and unforced.

Prompt720p · 166s

Transfer the performance timing from the reference clip while keeping the framing and identity of the source photo.

Who Kling 3.0 Motion Control is for

It is the model to reach for when you already have the movement and need a different person doing it.

  • Creators recreating a performance with their own character

    Dance takes, gesture routines, a walk cycle you filmed on your phone — supply the clip and the character image, and the character performs it. This is the mechanism behind the dance-transfer and character-swap posts that fill short-form feeds.

  • Anyone who needs the same motion across several characters

    Because the movement is fixed in the reference and only the character image changes, running the same clip against different images produces variants that actually match each other. A prompt-driven model gives you a fresh interpretation every time, which is the opposite of what this job needs.

  • Teams working on contact-heavy action

    Fighting, embracing, picking things up — the interactions that tend to fall apart when a model has to invent them are here inherited from real footage instead. Hand and finger articulation survives the transfer, which is what makes gesture work usable.

  • People who want the reference audio to travel with the clip

    Keep Original Sound is on by default, so the music or dialogue that governed the timing of the original take stays attached to the output rather than needing to be re-synced in an editor.

  • Not for: generating a shot from a description

    If you do not already have a video of the movement, this model has nothing to transfer and you want Kling 3.0, Kling 3.0 Turbo or Seedance instead. It also has no aspect-ratio control, no 4K tier, and no scene generation — it changes who is performing, not what the scene is. Highly stylised 2D animation is the weakest case: it is tuned for realistic human motion.

Kling 3.0 Motion Control against the video models nearest to it

The row that matters most is the first one: this is the only model here where the movement comes from footage instead of from a prompt.

Kling 3.0 Motion ControlKling 3.0Kling 3.0 TurboSeedance 2.5
What drives the motionA reference video you supplyYour text promptYour text promptYour text prompt
Required inputsA character image and a reference video — both mandatoryA prompt, optionally plus one first frameA prompt, optionally plus one first frameA prompt; images, videos and audio optional
Accepts a reference videoYes — it is the point of the modelNoNoYes, as a scene reference, billed on input plus output seconds
Resolutions720p · 1080p720p · 1080p · 4K720p · 1080p480p · 720p
Clip lengthSet by the reference clip — up to 10s from image orientation, up to 30s from video orientation3–15s, any whole second3–15s, any whole second4–30s
Aspect ratio controlNone — the output follows your inputs16:9 · 9:16 · 1:116:9 · 9:16 · 1:1Adaptive, plus six fixed ratios
SoundCarries the reference video's own audio, on by defaultOptional toggle, off by defaultAlways on, no toggleNative synced audio, on by default
Credits per second, 720p8345 silent · 60 with sound55230
Credits per second, 1080p11060 silent · 85 with sound70Not offered — 720p is the ceiling
Credits per second, 4KNot offered200, sound included at no extra costNot offeredNot offered
Credits for one clip, floor to ceiling249–3,300135–3,000165–1,050440–6,900
Speed we measured ourselvesNot measuredNot measured54s average per clip, fastest 29s (6 clips, July 2026)4s/480p ~2m 38s, 8s/720p ~5m 13s (7 clips, August 2026)

Resolutions, clip lengths and every credit figure in this table are read from our own model registry on 20 August 2026 — the same per-second rate tables that price your generations, not vendor marketing pages. One difference worth reading twice: on the other three models the seconds you pay for are the seconds you asked for, while here they are the length of the reference clip you upload. Speed figures are our own timed runs on this platform, and every cell we have not measured says so rather than borrowing a number from somewhere else.

More Video Models Like Kling 3.0 Motion Control

Compare Kling 3.0 Motion Control with other video models — same workspace, one click to switch.

Kling 3.0 Motion Control specs on CreateVision AI

Modelkling-v3-motion-control, by Kuaishou Kling
What it doesMotion transfer — it re-performs the movement in a reference video using the character from your image. It does not generate motion from a description.
Required inputsTwo, both mandatory: one character image and one reference video. A text prompt is optional and does not drive the motion.
Character orientationFrom Image — keeps your photo's framing, reference clip up to 10 seconds. From Video — follows the reference clip's orientation, up to 30 seconds.
Resolution720p or 1080p
DurationSet by the reference video, not chosen separately. Minimum 3 seconds; the ceiling is 10 or 30 seconds depending on the orientation setting.
Aspect ratioNo selector — the output geometry follows your inputs
SoundKeep Original Sound carries the reference video's own audio into the output, on by default
Credits83 per second at 720p, 110 per second at 1080p, counted against the reference video's length
Credit range per clip249 for a 3-second 720p transfer, up to 3,300 for a 30-second 1080p one
Measured speedNot benchmarked — the two clips above returned in 144 and 166 seconds, which is two data points rather than a measurement

How to Use Kling 3.0 Motion Control

Three steps from a blank prompt box to a finished clip.

  1. 1

    Select Kling 3.0 Motion Control

    Open the model picker and choose Kling 3.0 Motion Control. The panel shows its credit cost, resolution options, and duration limits before you spend anything.

  2. 2

    Describe what you want

    Write the subject, the action, and how the camera behaves. Attach a first frame if you want the clip to start from a specific image.

  3. 3

    Generate, then keep going

    Download the clip, extend it, or send it through further editing. Prompt, model, and settings stay attached in your history.

Beyond Kling 3.0 Motion Control

One account, the full image and video generation workflow.

Kling 3.0 Motion Control Pricing and Free Daily Credits

Run Kling 3.0 Motion Control on the free tier's daily credits, or upgrade for premium models, faster generation, and 4K output.

Free

$0

Perfect for getting started

  • 200 welcome credits, up to 80/day
  • Z Image Turbo drafts at 0 credits
  • Standard generation speed
  • Generation history included
Get Started

Premium

Most popular
$29/month

Billed annually · $240/year

  • 8,000 credits/month, no daily limits
  • All premium models — GPT Image 2, Nano Banana, Seedream, Seedance, Veo, Kling
  • 5x generation speed, priority queue
  • AI prompt enhancement
Upgrade to Premium

Ultimate

$49/month

Billed annually · $380/year

  • 18,000 credits/month, no daily limits
  • HD generation up to 4K resolution
  • Priority support
  • Fastest queue and early access to new models
Upgrade to Ultimate

Kling 3.0 Motion Control — Frequently Asked Questions

1

What does Motion Control actually do?

It transfers movement from a reference video onto your character image — keeping the character's face, expression, and identity while they perform the reference motion.

2

What inputs do I need?

At minimum a character image and a motion reference video. You can choose whether the character's orientation follows the image or the video.

3

How is it priced?

Per second of output at 720p or 1080p rates, displayed before generation. Failed generations refund automatically.

4

What is it best for?

Dance and performance transfers, character swaps, AI-influencer content, and action sequences with complex contact physics.

5

Does it keep the original audio?

Yes — there is an option to keep the reference video's sound in the output.

6

What are its limits?

It is tuned for realistic motion; highly stylized 2D animation transfers are less consistent. For cinematic scene generation without motion reference, use Seedance or Veo.

Transfer your first motion with Kling 3.0

Transfer your first motion with Kling 3.0

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Pricing & Access — The FactsKling 3.0 Motion Control

Model
Kling 3.0 Motion Control
Developer
Kling
Access
Runs in the CreateVision AI workspace via API — sign in and generate. No API key, no cloud project, no software install.
Price per generation
From 415 credits ≈ $1.50 per 5-second clip on the Premium plan ($29/month for 8,000 credits). The free plan includes 80 credits every day.
Privacy
Private by default — no other user can see your generations, on any plan. We don't sell or misuse member data. Privacy Policy