2000年代初期電子遊戲渲染風格
A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.
architecture

Output 1/2
推薦模型
Nano Banana Pro
40 積分圖像
推薦設定
寬高比3:4
難度入門 ★







