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2000年代初期電子遊戲渲染風格

A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.

architecture
2000年代初期電子遊戲渲染風格 - Output 1
Output 1/2

推薦模型

Nano Banana Pro

40 積分圖像

推薦設定

寬高比3:4
難度入門

提示詞

30% Preview

Low poly, low res textures - Distant objects

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