设计
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2000年代初期电子游戏渲染风格

A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.

architecture
2000年代初期电子游戏渲染风格 - Output 1
Output 1/2

推荐模型

Nano Banana Pro

40 积分图像

推荐设置

宽高比3:4
难度入门

提示词

30% Preview

Low poly, low res textures - Distant objects

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