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Gaya Render Video Game Awal 2000-an

A text prompt designed to transform a given image into the aesthetic of an early 2000s video game render, specifically mimicking the look of Maya 4.0 rendering. It focuses on low-poly geometry, low-resolution textures, and atmospheric effects like fogging distant objects, while explicitly avoiding pixel art or voxel styles.

architecture
Gaya Render Video Game Awal 2000-an - Output 1
Output 1/2

Model yang Direkomendasikan

Nano Banana Pro

40 kreditGambar

Pengaturan yang Direkomendasikan

Rasio Aspek3:4
Tingkat KesulitanPemula

Prompt

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Low poly, low res textures - Distant objects

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